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Fast algorithm for 3D localization through scattering media: forward model and physics

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We propose a physics model for volumetric scattering that leads to a fast algorithm for localizing point emitters in 3D. The input is a high-resolution 4D phase-space measurement. Our algorithm has small complexity for solving atomic norm based inverse problems with Terabyte-sized 4D datasets, enabling us to run our solver in almost real-time.

© 2015 Optical Society of America

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