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Fast Calculation Method for Computer Generated Hologram Using Three-Dimensional Affine Transformation in Real Space

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Abstract

A computer generated hologram is one of effective ways for displaying virtual objects. However, an enormous amount of computation time is needed in making the hologram. We propose a method using three-dimensional affine transformation in real space to calculate holograms at high-speed from patch models, and report the experimental result.

© 2009 Optical Society of America

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