Abstract
Volumetric three-dimensional (3-D) displays allow the user to explore
a 3-D scene free of joysticks, keyboards, goggles, or trackers. For non-trivial
scenes, computing and transferring a 3-D image to the display takes hundreds
of seconds, which is a serious bottleneck for many applications. We propose
to represent the 3-D scene with an occlusion camera reference image (OCRI).
The OCRI is a compact scene representation that stores only and all scene
samples that are visible from a viewing volume centered at a reference viewpoint.
The OCRI enables computing and transferring the 3-D image an order of magnitude
faster than when the entire scene is processed. The OCRI approach can be readily
applied to several volumetric display technologies; we have tested the OCRI
approach with good results on a volumetric display that creates a 3-D image
by projecting 2-D scene slices onto a rotating screen.
© 2006 IEEE
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