Abstract
Fifty-eight people used a mobile phone/near-to-eye display combination
with three different applications: movie viewing, game playing, and reading.
After a 40-min immersion period participants completed several
questionnaires related to the usage experience, comfort, workload, and
individual features. We found many differences in user experiences between
tasks as well as a number of associations between individual factors and
experiences reported. Participants' opinions on the near-to-eye
display/mobile phone combination were generally positive, and several
benefits were reported: namely, a more engrossing experience and longer use
time in the future. We also compared experiences from mobile
phone/near-to-eye display setups to mobile phone and TV usage.
© 2009 IEEE
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