Abstract
Computer-generated holograms (CGHs) are usually calculated from point clouds or polygon meshes. Point-based holograms are good at depicting details of objects, such as continuous depth cues, while polygon-based holograms tend to efficiently render high-density surfaces with accurate occlusions. Herein, we propose a novel point-polygon hybrid method (PPHM) to compute CGHs for the first time (to the best of our knowledge), which takes advantage of both point-based and polygon-based methods, and thus performs better than each of them separately. Reconstructions of 3D object holograms confirm that the proposed PPHM can present continuous depth cues with fewer triangles, implying high computational efficiency without losing quality.
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