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Vision Research Applied to Computer-Synthesized Imagery

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Abstract

Computer Graphics has always drawn on vision research although often rather indirectly. From the beginning, issues such as flicker fusion and resolution had to be considered in designing systems for computer graphics. However, there was a large body of experience and well-established standards from the cinema and television industries to provide guidelines. Later, when research focused more on the attainment of realism in images computed from numeric models, issues were raised which required a more basic understanding of vision. Currently, while the community, as a whole, is aware of the importance of underlying principles of vision, there is little reference to vision research in journals and conferences on computer graphics. On the other hand, many advances in computer graphics were based on results found in the vision literature. A few examples follow.

© 1989 Optical Society of America

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